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Engine Experience

Unreal Engine

Senior programmer on UE4 VR projects at nDreams — Phantom: Covert Ops, Fracked and Far Cry VR, across PSVR, standalone headsets and location-based entertainment.

UE4 Engine Version
3 VR Titles
PSVR Shipped Platform
LBE Out-of-Home VR

What I Bring To It

🧠

Engine-Level C++

Unreal is a large C++ codebase, and I treat it like one. Nearly three decades of C++ means reading and modifying engine source is routine rather than a last resort when a feature needs to go deeper than Blueprints allow.

C++Engine SourceGameplay Framework
🥽

VR Development

UE4 VR work across PSVR and location-based entertainment — the domain where comfort, presence and a hard frame budget dictate the design as much as the design does.

PSVRLBEComfortPresence

Performance Budgets

VR is the least forgiving performance target there is. A background in AAA console optimisation — graphics, visible surface determination and whole-codebase profiling passes — transfers directly.

ProfilingFrame BudgetOptimisation
🔮

Prototyping & Pitches

Pitch and early project work — taking a concept to something playable and honest about its technical risks, fast enough that the answer still matters.

PrototypingBlueprintPre-production
🎨

Graphics & Shaders

Materials, shader authoring and rendering features, informed by years of writing renderers from scratch rather than only configuring someone else's.

MaterialsHLSLRendering
🖥

Console Shipping

Console development from the Xbox 360 and PS3 era onwards — certification realities, platform constraints and the last mile of getting a build out the door.

PlayStationXboxPC

Titles

All three were in development at nDreams during my time there; release years are shown.

2020

Phantom: Covert Ops

Meta Quest · Rift · PSVR · UE4

VR stealth-action played entirely from a kayak — a design that puts the whole game inside one continuous locomotion system.

2021

Fracked

PSVR · Meta Quest · UE4

VR action shooter built around cover shooting and physical traversal — climbing and skiing between firefights.

2021

Far Cry VR: Dive Into Insanity

Location-based VR · UE4

Free-roam co-op VR made with Ubisoft for out-of-home venues — the location-based entertainment strand of the pitch and early project work.

Selected Work

Senior Programmer

nDreams

Feb 2019 – Feb 2020
  • Work on Phantom: Covert Ops — a VR stealth title built on UE4
  • Pitch and early project work with UE4 for location-based entertainment and PSVR games, feeding into Fracked and Far Cry VR

Other Engines